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Old 04-07-14, 05:26 PM   #158
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
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http://www.hnsa.org/doc/attackfinder/index.htm

This link contains still valid download links to all the template files of the US Is-was Attack Course Finder on the hnsa.org site. Somewhere in there is also a photo of the original device. (only black on white, seems perfect in low-light conditions, considering) The first link in the first message of this thread is dead, and should have pointed to this. But somehow ended up linking to some Google Group and died in the process.

I also uploaded them in different packages (untouched, probably downloaded them back then from the now dead links) to my website:

Range/Speed/Sine/Time sliderule disk (rear side):
http://ricojansen.nl/downloads/Printable_IS-WAS.rar

Course/Bearing solver (front side)
http://ricojansen.nl/downloads/Subma...er_-_White.pdf

As an added bonus I still have a Shockwave file somebody made (don't know who, probably mentioned in this thread somewhere), with which you can play around with the Course/Bearing solver in your browser:

http://ricojansen.nl/downloads/iswasxc2.swf

Quote:
Originally Posted by skip View Post
Thanks for the help TG,


Also is this wheel primarly for SH4, can I use it for SH5 too.

Many thanks
It can be used with ANY game that is based on the proper mathematical rules and nautical concepts and units. It's only specific for SH4 in the sense that it (initially) focused on the US submarines. But could technically also be used in SH3 or SH2 (atleast the angle solver) and certainly SH1. I think Destroyer Command too worked with yards. It's just a replica of a mathematical device used in the real world back in those days. You just have to consider that the range scale is in yards. Speed in knots is standard among most games.

Last edited by Pisces; 04-07-14 at 05:45 PM.
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