Thread: [REL] Squid launcher
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Old 09-30-16, 11:52 AM   #99
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Jeff-Groves View Post
...It all depends on how that DC works if we place it say 50 meters in front of the ship...
There are several unknown factors which might play a role.

If eqp node's position is taken into account by AI when firing the DC attached to it, then your idea should work.

If it doesn't, there still are chances that your trick does the job.

If, for instance ship center matters for DC fire control (as suggested by LGN1), we should ask ourselves how the AI calculates this center. Is it relative to ship meshes, or even dummy node/bones (such as the ones used for equipments) would matter, if they are placed outside the 3D model? If the latter was true, moving a node (any node) 50 m in front of the bow, would shift the ship center by 25 meter forward, thus moving the "aim" of DC fthrowers forward by the same amount.

There would be some drawbacks though, as all the DC throwers fitted on that ship would become forward throwing weapons. Not to mention collision avoidance and ship physics that might also go nuts.

...anyway I realize that there are too many "if" in my reasoning. Let's see what your tests have to tell us
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