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Old 07-10-12, 04:03 PM   #41
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by Julhelm View Post
*rant on*

If you really love sims that much, take up programming and get working on one. Everybody here is all doom&gloom about how sims are dead etc but just look at the indie forum here and it is utterly dead. Literally no projects going except the random guy doing VS addons or projects like ComSubSim or Danger from the Deep which have been around for a decade and aren't going anywhere.

Like I've said before, I've been trying to launch a decent sub game for years now (I'm an artist) but always get stuck on not finding any programmers interested in subs. Then on these boards, where people are sub enthusiasts, noone steps up to the challenge but instead will bitch about how the evil publishers and casual gamers won't produce a sim for them.

Seriously, with flexibly priced middleware like Unity, Leadwerks, UDK and Cryengine around, it's never been easier to start an indie project on a competitive tech base provided the motivation is there.

*rant off*
To be fair there is a big difference between parting with $50 and dedicating several years of your life to accomplish what you are suggesting - and I challenge you to truley enjoy any game you spent years working on, to a large extent you'll be sick of the sight of it and you will know it inside out, so there is not alot of fun to be had in the fruits of your labour.
The things you love can rapidly become the things you hate once they switch over from a leisure activity to obligatory one.

But yeah the games industry is pretty much done with sims. The market for them has shrunk while development costs and consumer expectations have gone through the roof.
So it comes as no surprise.
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