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Old 03-31-11, 04:18 PM   #7
JapLance
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Quote:
Originally Posted by sidslotm View Post
Hi JL,

greetings to Spain from England.

As you know I have dabbled with the WDAD campaign for some time know and I actually took your Med campaign and managed to get a class U boat to spawn at portsmouth. But the moment I put an Objective in the game map at Heligoland Bight the game crashed.

Im wondering if it's got anything to do with ( ID= EF1Obj2 and D= EF1Obj1 ) I just can't find out how and why these names are derived at, where they might be saved to prevent the game crashing. I see in your Med campaign you put Malta1Obj!.
.
sid, " I used to be uncertain, but now I'm not so sure "
ID for the objectives can be anything you want, I guess. I just followed the FLOTILLA-number-OBJ-number because it is very clear.

Then, the field ObjectiveCode is what you will use in the field ALLMATCH in PatrolObjectives.cfg.

Quote:
Originally Posted by Flotilla.upc
[Flotilla 1.UserPlayerUnitType 1.Objective 1]
ID= EF1Obj1
NameDisplayable=WEST
AvailabilityInterval=1941-12-06, 1944-10-15
ObjectiveCode=WEST
Quote:
Originally Posted by PatrolObjectives.cfg
[Section 1]
ID=ID1
FileName=Data\Campaigns\Campaign\PatrolObjectives\ Andaman Sea 1\Andaman Sea 1.mis
StartDate=19411201
EndDate=19450901
GameModes=Career
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
ExclusiveLayer=No
ExclusiveLayerID=1
EvaluationReason=FirstObjective
AllMatch=WEST
ObjectiveType=0
BriefingMapName=NULL
BriefingMapIcon=NULL
BriefingMapIconPosX=0
BriefingMapIconPosY=0
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