My opinion, is that you have 2 very different kind of game :
solo mission
where the story and the realism have a great importance to ensure immersion of the player in a mission or a campagne.
MP mission
where the more important thing is
1) the balance of side
2) replayability
3) good choice of objectives
4) and mission duration.
Realism is not a priority here.
Quite different objectives for these 2 kind of scenarios.
I try to make my MP mission playable also in solo, and this is not always really easy (scripting each plateform).
Finally, I don't take the realism (I mean geopolitical realism) in consideration when making a MP mission, just because its limit a LOT the possibilities to make a good and exiting MP mission
But I actually work on a KILO campaign, and this campaign won't be playable in MP (because of mission duration).
This campaign will be as close as possible from the actual geostrategic worldmap.
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