Thread: Hold at Risk
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Old 01-28-08, 12:25 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Molon Labe
Also be inside lethal range (which will be much shorter than detection range, esp. in stock DW) and maybe avoid counterdetection as well.
Lethal range in what sense?
Given the context, in as practical a sense as you can make it. I'd start with a no-escape concept modified by factors you think likely to come up given the scenario, such as the possibility of undetected cross-layer launches or the possibility of decoy spoofing or failures to reguide due to counterfire. Make a conservative judgment call and start with that range. On top of that, add arequirement that the shot be able to intercept the target quickly enough to keep it from doing whatever it is you don't want it to be able to do. Maybe your 15 minutes already serves as the benchmark for that, so use the runtime and plug and chug an initial range. Go with whichever method gives you the shortest range.

EDIT: looking at the other posts since your response, it seems that leaving it to skipper discretion and letting him/her find out the hard way is the best way to go from a design standpoint. No guesswork that way; no artificial standard that may or may not be right when the ballon goes up.
You know, since you're OK with "shooting" missions anyway.
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