Thread: [WIP] BREST rebuilding
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Old 06-19-17, 05:43 AM   #28
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
Yes they are. So, is the procedure the same as described by you ?
If all the faces of your model were already UV-mapped, you would't need to do anything but adding to the Brest harbor dat file as many materials as the subsets (materials) used by your 3D object, and binding those materials to the node containing the 3D model chunk (under the 'Linked 3d model' field) before you actually imported the new model.

But...

Quote:
Originally Posted by Kendras View Post
when I try to import the model into S3D, an error message says : "One or more vertices is not mapped to a texture coordinate."
...the error message above tells me that not all the polygons in your model are UV-mapped. Since during the modelling of the dock you added new faces to the basic shape you used as template, it is possible that the existing UV map got corrupted. Scrap it and create a new one the way I explained: body selection mode => select the object => right click in the geometry window => right click on "UV Mapping"


Quote:
Originally Posted by Kendras View Post
Yes.
So what do you need from me? Can you be a bit more specific?


Quote:
Originally Posted by Kendras View Post
Requesting permission to use LSH harbours stuff (trains, vehicles, buildings, etc.) !

Also have some difficulties in modelling the U-bunker.
Let me know if you need help with those models
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