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Old 01-16-06, 02:26 AM   #7
Apocal
Navy Dude
 
Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
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Quote:
Originally Posted by Scion
Are you using triggers to create objects as the player comes into range of them, and not trying to simultaneously simulate the entire theatre?
With some objects yes, but about two-thirds are in there from the beginning. I tried to create the feeling of all-out warfare in the Strait and, when it actually ran worth a damn, it was good. You'd just be trawling along somewhere, 9 kts and about 30ft under your keel and start hearing explosions, miles away. What was it? Who was it? Do I have time to check it out or is my current tasking time critical?

The only objects that were triggered were some convoys that you had to take out when unrestricted submarine warfare was declared inside the maritime exclusion zone. I couldn't get the AI not to bomb them to pieces before the player got a shot at them.
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