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Old 06-19-11, 10:40 AM   #1534
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Quote:
Originally Posted by h.sie View Post
@urfish: sorry to say that I will concentrate on gameplay issues. I never noticed that the sh3 crew looks ugly. so please don't be angry if I won't spend my time for changing the crew. Additionally: I have too few knowledge in crew model, animation, 3D and so on. If I start again to mod, then I'll probably focus on the wolfpack problem even if I am not optimistic to find a good solution. Thank you very much for your offer regarding help. There are indeed many areas of sh3 where I have only a few or even no knowledge (graphics, sound, FX), and thus it's good to know someone with more experience/knowledge. so maybe I need your help in the future.

@FIREWALL: Look at the 1st post of this thread. There you see all changes. One of them automatically moves the Watch-Officer to the bridge when surfacing. My most unimportant fix, but people seem to like it most. Funny.

@privateer: Thank you. I was aware that Sergbutos ships are surface ships, because the destroyers fire guns at them instead of thowing DC's. It's a matter of taste. In my opinion they are sufficient to irritate the convoy escorts, other people don't like them. I will try 2 steps: 1) try to teleport a Sergbuto_Type_7a_AI_sub to the convoy, after a contact report has been sent. If I succeed, we already have little player interaction. 2) I'll try to change the AI into a real submarine AI, but I'm VERY pessimistic to be successful in this point.

@MCHALO: Thank you. Nice to know you like it. When will we expect the first version of your "interior with crew" mod ?

h.sie
I guess that means you can use the old version of SH3 WITH StarForce and use SF Removal Tool.
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