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Old 02-23-17, 07:10 AM   #10
Stiebler
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Join Date: Oct 2005
Location: London, UK
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@Hitman:
Quote:
Like you say, the problem with the fixed airbase is that you can't transit through the centre of the Biscay Bay without too frequent air attacks because the closer to it, the more air attacks. The solution of the moving airbase solves that by randomizing the location of the base itself, which moves over a zone.
Yes, that is an interesting idea. The airborne air-base could probably be made to move in a scripted circle with random path at 800m above the Bay of Biscay. Also use aircraft with very short radius.

At the moment, I'm trying to raise the alertness level of the scripted aircraft that I mentioned previously.

@Anvar1061:
Quote:
Will work this new SH3Collisions.act with my campaign_RND.mis, campaign_LND.mis & campaign_SCR.mis files?
Yes. Should work with any campaign files.

Stiebler.
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