Thanks for the information I always wondered why there is no way in the mission to find out about the bottom type as it is difference like back and white when muddy or sand is helping you why rocky hard bottoms make it even worse for your sub due to reflections. But editor is at least a workaround.
In order to translate the graphic to the SSP display of DW, am I correct that figure 2) is when sound is getting slower with bigger depth and figure 3 is when sound is getting quicker with bigger depth right?
What do you mean with pre-RA, are there drastic changes in RA about this concept?
|