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Old 02-02-06, 10:34 AM   #12
Jamie
Sonalysts Inc.
 
Join Date: Jul 2002
Location: Middletown, CT (USA)
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Quote:
Originally Posted by rconstruct
I forgot one thing. Since we're trying to do a historically and technically correct simulation, which, in the end, might be a bit complex, one of the ideas that spawned, was of using some sort of collaborative network/multiplayer gameplay, in which a number of players would be in charge of different stations (like operating the hydrophones, the TDC, the engines, navigation, etc...). But network/multiplayer will still take a considerable amount of time, since the entire game infrastructure has to be in place, so logically the singleplayer gameplay would have to be in place first
In any case, what do you think about the collaborative gameplay mode?
Hey, that sounds familiar!
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