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Old 10-07-17, 09:47 AM   #118
gap
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Quote:
Originally Posted by Kendras View Post
From an emissive material.
So emissive material's halo is automatically calculated... who knows, maybe also night lights have the same effect, without need of painting the halo on the texture

Quote:
Originally Posted by Kendras View Post
Well, same problem as for sectorial lighthouses : the halo is always looking at camera, we can't control that.
Is the halo from emissive materials visible through objects? If not, you can achieve the effect by creating proper ship lantern model with the proper emissive faces angles

Quote:
Originally Posted by Kendras View Post
Else, the city light trick doesn't work for me.
Can you give me some details?
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