they do call it a 'survival sandbox', though. I, as well, was fearing that heavily scripting everything would crush replay value but the term 'sandbox' means quite the opposite, so yeah.. I just hope that focusing more on individual crewmen won't make it too easy in the end.. I assume 1WO or radioman will all have skills which you can increase like in an RPG game, i.e. skilled watch crew would make enemy encounters easier/ more frequent. Definitely a good idea that they alrdy included manual targeting..
Last edited by ValoWay; 01-05-17 at 02:48 AM.
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