Quote:
Originally Posted by propbeanie
As for the "sinking physics", in the mod, most of the ships take more torps to sink, in an attempt to get a little closer to reality. Some tweaking might still be needed to make them even more difficult to sink... .
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I still believe that it is better (and more realistic from my studies) to make a target more difficult to be hit (either by increasing the duds or by visual detection of the incoming torpedoes and evade) rather than make it more difficult to be sunk after it is hit.
Historicaly, the majority of the sunken merchants took 1-2 impact hits, while big warships required 3-4 impact hits except Yamato.