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Old 02-21-10, 04:27 PM   #17
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by nodlew View Post
Will do. But why not just use your Editor and set the day to 7? It will be the exact same as the one I upload to Filefront. Anyway, uploading.

Afraid it might be a moot point. I just changed the file in preparation to upload it, and ran the simulator with the day set to 7 and the planes spawned no problem. Now I don't know what to think. There are a lot of things I could have got wrong and fixed in the process of refining the mission. I am relatively new to mission building, and at the time I started making the mission, I was experimenting with the RGG for the first time. Still, I swear that the planes wouldn't spawn, then I changed the day and it started working. Anyway, I'm afraid we are not going to be able to reproduce the "non-spawning". 'Cause now they do.

Wait a minute, I still have an old version of the mission that might not work. Let me see about that one.
Good glad they are working. Here is what I think may have been the problem.
I opened the mission in notepad and took the coordinates for the location of the Yamato and the RGG planes and opened the Mission editor and used those coordinates to position the ship and two groups of planes.
Ok, now in the file the Yamato is set to start on 4/1 but if you had the planes set to 4/7 and the mission started on 4/1, the Planes would arrive 6 days later at the point where the Yamato WAS, not where it IS on 4/7. So the planes may have been spawning but they were flying to the location where the Yamato WAS not were it is on 4/7.
In other words the Yamato was moving for 6 days (4/1 thru 4/7) before the planes spawned, so you never saw them because they were not in the same location as the Yamato.
Just a guess about what happened. I think while working on the mission you may have changed something, so now the Yamato and the planes all start moving at the same time....4/7

Peabody
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