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Old 10-16-12, 04:50 PM   #29
Nexus7
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Join Date: Jun 2004
Location: Switzerland
Posts: 469
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What I see in that trailer doesnt impress me.
Cant feel any adrenaline in the process.
The ability, or rather necessity, to switch between different subs totally distorces/destroys/denies the feeling of being in command of an u-boot.

Looking ahead, I like to think they've got a marketing strategy that aims at something more coinvolging.
For example different players command theyr own sub in a wolfpack, with ww2 simulated transmission capabilities between the subs.

Sonalyst, with Dangerous Waters multiplayer modus, is an example:
- multimanned subs
- multiple multimanned subs
- simulated "realistic resembling" communication capabilities between the subs
- intensive concentration and skill requirements (no time to look away), be it on sonar station, on TMA station or on control (exception: weapons station).

If SHO reaches a similar level of detail, in the future, it would probably become a masterwork!

As a passionate sub-simulators player I try to defend and promote who seriously works on them, as long as it is not total crap!
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