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Old 08-14-08, 10:05 PM   #2
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by Bramtyr
Hi, i put out the plans to do a Wake Island mission (probably shoulda posted it here, but it included some modelling issues so i kept it in the main SH4 forum)

The post:

http://www.subsim.com/radioroom/showthread.php?t=140753


the issue:

So I started to play around with the mission editor to see how the AI would interact, and what would attack what, etc. Coastal defenses, bombers, torpedo planes for fun (they dropped their torpedos without the use of a mod... is that wierd?)

Some of the issues i found:
-the "Coastal AA batteries" regardless of weapon loadout are just an empty weapon mount and don't do anything... is there a mod to fix this?


-Originally I was able to place American gun batteries- light, medium or heavy, and they worked fine shooting at any enemy ships in range. Then at some point they couldn't be found in the editors roster, only Japanese gun batteries. If I exported the land units into a new map, all of the american gun batteries were automatically converted into AA emplacements. They seriously just vanished from being placed. Its really weird, and the existence of gun batteries is kinda essential to an accurate Wake Island map.

Coastal Bunkers don't do anything, but some Japanese Merchant ships would still shoot at them, and I observed a plane attempt to attack it. It would be fun to mod them so they started burning like a lit up fuel tank to simulate the island burning after attack from offshore.
As much as I have worked with the Mission Editor, I never realized the AAs don't shoot.:hmm: I have to pay attention more.
But what I am posting about, There are shore batteries already at wake, you might want to check it out first. The game automatically loads a lot of stuff even for single missions. You could check the placement of the guns that are automatically loaded.

Another thing you could do is to check, I think it would be "harbor traffic" in campaigns folder for the time period and see what is automatically loaded there. It will most likely have some docked ships, so you would need to delete what you don't want and instead of doing this as a mission, do it like a mod, so you can overwrite those files. That way you could put the 'mission' in the Single mission folder and put the modded Campaign ones in the campaign folder.
I have heard that the new version of the editor some of the 'layer' saves don't work right. There are people that have used this on Campaigns that could answer that. Just ask in the Mods forum. I have used "Random Layer" and that seems to work fine.
I just checked: Campaign.LOC gives the docks, US HarborTraffic the ships and USBatteries the shore batteries but I just found out there are no batteries until the Japanese take over. but there are US ships.

Peabody
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