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Old 05-12-17, 12:29 PM   #23
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


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Quote:
Originally Posted by Vatis1982 View Post
Yeah I know. I was something harder than stock but not that extreme hard.
Well 20% reduce the damage you take with TMO is a very good mod for mod.

I've long felt that The depth charges(as were in stock) are the problem not the AI. They way they are set to offer the "killing blow" is the problem. Depth charges were not precision guided weapons as we know, basically they beat a sub into submission, damaging key systems until overwhelmed and forced to surface or lose control of boat due to pumps failing etc. Rarely did the "golben bb" score one hit that finished em off. It is one reason so many US boats made it back albeit damaged heavily and severely in some cases.I created a mod that remedies this.

I suggest before going to dealing with dumbed down AI, try my depth charge mod. Just enabled after TMO via JSGME.


http://www.subsim.com/radioroom/down...o=file&id=4201
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