View Single Post
Old 10-26-07, 06:30 PM   #4
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
Downloads: 5
Uploads: 0


Default

Quote:
Originally Posted by Skybird
can hinds transport troops ?

In reality yes, in the sim not by default option. However, but a mission designer can script events that any hekicopter reaching a given position will fly low, slow, and after a scripted ammount of seconds, a squad will appear there, giving the impression they were transported.
You mean scripting with the editor ?

And will I have to do the same with a chinook ?

Quote:
No, it has a GIAT 30 mm cannon with up to 450 rounds, plus optional 12,7 mm MG in external mountings.
You mean it has a 30mm in reality too ? :hmm:

Quote:
So troops can now occupy buildings ?

Yes, since one of the last updates.
This is cool actually.

What exactly does this mean, have buildings now modeled interiours ?

Quote:
No interiors, this is no FPS. It means that troops can enter bui9ldings, hide in there, and ambush taregts from the bwindows. Friom the outside oyu do not see there are troops inside a slong as they do not open fire. It is possible to order them if they should ignore the buildings, hide in the base floor, or on the second floor.
I mean, how does it looks like when a soldier pops up in a window ? There is no interiour you say and the windows are just textures then ?

Quote:
Missiles shooters do like that, yes, but until the new upgrade they lie flat on the ground, uncovered. No crawling. The addon will add this: "Infantry Will now sink into the ground in forests. Makes them harder to spot, and harder to hit with direct fire. "
Damn, they need to learn crawling. But at least something. btw I see some trenches, on videos, digged out where tanks take a hull down position and fire from. Can this trenches be digged during a mission somehow or in the terrain editor or something ?

Quote:
Is there a stealth option like in operation flashpoint where the soldiers try to be as camouflaged as possible ?

Not in this manner, but you can influence the firing range, and the level of determination (acceptance of losses) by which they will stick to a defense position. You can also give them different types of orders like "assault", "engage", "scout", which does influence if they stubbornly move towars an objective, or react by seeking battle positions when enemies are present, if they react to enemy flanking, or simply march on.
I guess it's the same as in SB then.

Quote:
Also is it possible in SBP to define a threat victor or threat azimuth ? So that you can force the AI to aim at a certain point.

You already define battle positions to face a general direction, the new upgrade also allows you to specify precise left and right boundaries for observation area. the smaller this area is, the faster a threat will be recognized.
Finally! This will save me a lot of micromanagement!

Quote:
Also is it possible now to separate the squad from its IFV ?

Since longer, yes. with the new upgrade you can even divert fire and assault team, both with different kind of weapons, it seems. HMGs are introduced.
What do you mean with HMG's ?

Quote:
This limitation always pissed me off, especially in situatiopns where I had to rush with the IFV quick to another place while the IFV then refused my orders and was instead staying there and waiting till the squad returned to the vehicle but till then it was to late.

Give the IFV early the command to keep their squad aboard, then they will not dismount every time the behcile stops.
No no. I mean when I actually dismount the squad and move it from to a forest patch in an ambush position and letting the IFV behind the hill to give them support. Then when the enemy comes over the hill I take them under fire with the IFV while the squad smoke them with bazookas from close range. When some enemy vehicles might have sliped through I would want to move the IFV quickely into another firing position to engage them from behind and guess what the IFV refuses my order and stay there and wait in the open till the squad returned and till then the next enemy tank comes over the hill and smoke my IFV.

Quote:
Separate orders for the squad will separate them from the vehicle, and the vehicle will then freely move without waiting for the squad mounting again.
About what seperate orders are you talking about ? As far as I can see you cannot really seperate the squad from the IFV, the squad can move freely very far but when I want to move the IFV then he stay there and wait till the squad is back.

How much bigger are the maps now ? I somehow get claustrophobia in SB at times. I would like to make some scenarios where you have to cross long distances with missons that goon for hours, where you don't have to expect enemies behind every hill. But SB terrain is a little bit small for my taste.

And btw, any improvements to the helo AI ? Can they hide now behind the terrain and tree lines or are they still behave like on a turkey shot ?
Deamon is offline   Reply With Quote