View Single Post
Old 11-13-18, 02:57 PM   #1508
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

"I have a rookie crew-first mission.
The depth keeping abilities is very poor-anything less than STD speed at periscope depth causes the boat to sink. Wears out the batteries pretty quick.
As these guys improve(experience), does the depth keeping improve? I am hoping so.
Now silent running is useless as the boat sinks like a stone."

This is an example of the "Crash-dive Blues", which continues to trouble new players of NYGM.
If you interrupt a crash-dive *before* it has reached its standard dive-depth of 80 metres, the U-boat fails to level out correctly.
This is not a problem with stock SH3, nor with other super-mods (eg GWX), which have the standard diving model. (U-boat tends to rise slowly at slow speed.)
However, NYGM's diving model is biased towards a realistic slow sinking anyway, which is made much worse by an interrupted crash-dive.

There is an easy solution:
Return to the surface and perform another crash-dive. But on this occasion allow the U-boat to reach 80 metres and level-out, before you continue the dive to a deeper depth.
Of course, this is not possible if there is a destroyer overhead. So practise first in safe waters!


Stiebler.
Stiebler is offline   Reply With Quote