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Old 06-15-17, 04:41 PM   #6
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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The game treats it like a game, one of the old board games where you roll the dice and how much damage the hit does depends on what numbers the dice come up with. In the Torpedoes_US.zon file for the Mark 14;

Damage min 120
Damage max 180
Radius min 3
Radius max 7

Allegedly that means everything between zero to 3 meters from the center of the explosion gets 180 hit points of damage, then a gradual reduction to 120 hit points at 7 meters, with no damage beyond 7 meters. Some people have a theory that it's a dice roll which randomly applies hit points and damage radius, I have seen some evidence that supports that theory - take a look at the size of the holes in the hull of something like the Yamato after running several test missions hitting the same spot. Still one of those things I can't either prove or disprove, so in conclusion I dunno.
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