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Old 03-16-11, 09:26 PM   #81
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Rubini View Post
Ok, here:
http://www.subsim.com/radioroom/show...ighlight=depth

Itīs about to make the DDs a bit blind after a DC explode. A disturbance for the ASDIC and hidrophones, as in real life, to add to the game uncertanty and real tatics.

Itīs an old mod idea, an old wish by the players, that never was achieved by any mod or modder. A lot of approachs already was tried, neither had success. The better idea was to add a "Bold disturbance effect" to the DC explosion, this way blinding a bit the DDs.

When I saw your mod implementation idea (damage by fire) I pick up again some hope but as i said above seems that the problem is that bold (and also torpedos), wich are fired by the player, are handle in a different way by the game engine and donīt full work when we try to use them on mods.

Any idea?
sure do. The effect that is played when the DC explodes could be changed to point to either:
- a new type 4/100 node that has a bold effect tied to it that lasts for say 2-3 seconds or
- straight to a bold effect with a lifetime of 2-3 seconds

That's what I would try first
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