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Old 08-12-15, 03:58 PM   #4
JHS
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Join Date: Dec 2006
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Squiggly lines over a track chart signify a big zero. Realism, no. The old cardboard counter and paper map ship battle games resulted in ships producing track charts resembling Abstract Expressionist paintings. In fact, in real surface battles you do not see a lot of squiggling because shooting accurately required keeping a straight course. I have the impression this is modeled to some degree in the game, but, at any rate, if you want to hit, you sail straight ahead because it is easier for range calculation. If the other side maneuvers, you have problems. I have noticed that turning about 25 degrees to one side or another can usually throw off the firing of an enemy. The trouble is you usually throw off your own shooting.

The game is assuredly popular, but "Likes" do not make something good. There are designers who are making realistic tablet games which are doing very well. No brainer games are not the only ones making money on tablets.
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