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Old 02-26-15, 04:55 PM   #50
nsomnia
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Join Date: Nov 2012
Location: Canada
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Quote:
Originally Posted by Julhelm View Post
You do realize there have been node-based shader editors like that available for Unity for free since, 2010 or something?
Yep but I'm now starting to agree that having it built into the editor from the get-go is just.... nice makes the pipeline smoother. Just plug your nodes in and go. You have to remember I'm an artist first, coder second.

That and budget. Unity was getting expensive.
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Last edited by nsomnia; 02-26-15 at 08:38 PM.
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