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Old 10-15-08, 10:44 AM   #13
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
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Quote:
Originally Posted by Hitman
Sounds more like a random mission generator, with limited effects on the next mission :hmm:
No that is not right. In RSR it has impact on the type of mission you do next!

The campaign system is simple as it's genius. It is based around a cold war climax that turns almost into a nuclear war. It starts conventional with the ruskies pushing westwards and you have to push them back eastwards. Depending on where you are on this "ruler" the corresponding type of missions are assigned to you. On each stage of the campaign the ruskies run for certain strategies. At the beginning they invade scandinavia and send marines for a sea landing, if you can manage to intercept and sink them the invasion stalls and you can push them back again. When you fail to often in a row they push the NATO back westwards and the russian subs sneak through the GIUK and attack convois and stuff.

The progress of the land campaign is also shown on the map. There are news on TV, showing you the current state of the conflict. So you have it all in one game. Very good suspense of disbelieve!

The plot was basically that at the time of the outbreak of the conflict you are the only nuke sub at the hot spot ready to intercept the ruskies immediately, so you sort of fight the war on your own and you are the decisive factor of the conflicts outcome.

You could basically slide back and forth forever on this campaign ruler as long as you do not reach one of the 2 ends, iirc.

When the conflict reaches its climax east and west agree on a armistice. I think this happens both when you loose or win the campaign, iirc.

You play it on the north sea map where you have the sosus system and asw planes patroling a certain vector revealing contacts, i think there were also satelites that revealed contacts when they came its way and you move the sub with the cursour like in silent service on the map and when you come across a contact the game switches into the mission mode where the actual engagement happens. RSR come with all sort of stations that you also have in DW. But RSR have yet so much more than DW.

You could operate various subs with various weaponry.

You will only be able to appreciate the campaign system when you try it for your self. No subsimmer should have ever missed RSR. The campaign system is so simple and great, you can play it all over again from time to time and it never gets boring. Although there is a certain system behind the campaign there is still dynamic and never really the same when you play it again.

You can also finish the campaign pretty much in one night.
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