Ok thanks for the help. I really should remove the in-flight helo and see if the mission still crashes.
Everything is so close together because it is for testing. I must get everything working before I move the units to their final positions and add randomness.
EDIT: I might have found the solution. It seems that triggers and scripts may not have the same name. Stage 2 of the sequence starts correctly now... except it seems 0.01% fuel is all that small speedboat needs to cross the Atlantic! :O
Last edited by rentacow; 09-23-16 at 12:28 PM.
|