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Old 02-05-06, 03:12 PM   #4
Miika
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Join Date: Oct 2005
Location: Helsinki
Posts: 78
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You can use the "attack" script.

Also, you can set a number of sonobuoys in the area, that will be created if a MH-60 or P-3 flies over them, ie "drops" them. If you don't know how to, I'll give some additional advice.

The last, more effective (and in a way cheating) way is to use a script to "enter solution" to the hostile assets with enough uncertainty.

Miika
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