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Old 12-07-07, 02:26 PM   #13
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Quote:
Originally Posted by mrbeast
Very interesting thread Skwasjer, this is just the info I needed at the moment as I've been experamenting with some skinning of my own. I had kinda figured out what you put in the first post over the course of a week or so!

Something that I find a bit of a shortcoming in the process that SH4 uses to skin the ship models is that the O01 files are pretty low res compared to the T01 files.

So if for example you wanted to place some writing on the side of a ship, it comes pretty fuzzy looking.

Is there a way around this?
When you are able to import/export you can do anything you like. You could break the mesh apart and retexture parts of it with a new material/texture (which includes your text/writing).

Another possibility is to create a higher mip level (2048^2) of that single texture and add your writing.

Which approach is best depends on your own needs. You need to take into account how much extra weight you add to the gpu. Both can work. I'm sure there are other alternatives, but I'd ask a 3ds max guru then
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