I noticed a thing in the game's
yourbeautifulsub_001.dds which I didn't do on mine :
there is an
alpha channel under the 3 channels of the occlusion map image, but it has
not the occlusion map itself but
a copy in B/W and positive of the
yourbeautifulsub_T01.dds file with a higher ratio of contrast/brightness !
This is why my models were always so shiny : they were lacking that level of details in the alpha channel !
I will try and remedy to that.
I found it editing the UbootIXD2_001 file...
So much to find out still...
Keltos