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Old 06-03-12, 09:42 PM   #6357
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Hey all.

I'm revisiting SH3, and it's my first time trying out GWX. I'm having some problems getting into it, however.

Tried to carry out four patrols on an IXC (2nd Flotilla, 1942). Three of those ended in my sinking, with no more than one little merchant ship spotted (and sunk) after crossing the Atlantic each time. I used the ostensibly handy convoy map to sail along routes with expected traffic, yet only encountered a single convoy. That was my first sinking, as the thing spawned in my face, with the fore escort being spotted less than 50 metres away from my surfaced sub.

It was really frustrating, like the second sinking, which happened at night on the eastern side of the quadrant off the coast of Florida. My incompetent watch crew "spotted" the warship closer 500 metres when the first shell rocked the boat. Great job there, men. The U-boat was destroyed in no more than five shots, before it was even half-dived.

Only the third sinking felt in any way fair. Tribal-class destroyer sailing in front of a beeline of two merchant ships not too far WSW of the British Isles. I positioned myself very well, about a thousand metres away and perpendicular to the mini-convoy's projected course. The idea was to let the DD sail by and hit the merchies. But even though I was submerged (12 metres or so), dead still and had my periscope down, the Tribal started pinging me. It turned and started coming straight at me. The situation was a bit like the stern shot at the end of U-571 (the film), only we were face to face. I could only fire a single torpedo, and it ran right under the destroyer. I had my fish set to Impact to hit the merchies, so maybe if it had been magnetic the Tribal wouldn't have smashed through my conning tower.

The sudden deaths are annoying, but maybe they're just unlucky flukes. I guess my main beef right now is that I can hardly find any targets across the Atlantic even if I follow convoy and single-ship routes. Is this a realism tweak or something? I remember having enough action in vanilla SH3, so maybe that density of shipping was unrealistic and changed in GWX?

Any thoughts, guys? I'm feeling really frustrated. Even with time compression, sailing back and forth the Atlantic Ocean takes a good while, and it's not that much fun when you only have two spottings along the way and a 50% chance it turns out to be a warship.

Last edited by Shadow; 06-04-12 at 08:03 AM.
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