View Single Post
Old 12-15-08, 03:08 AM   #12
anzacmick
Helmsman
 
Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
Default

well so far so good.... the idea of and how this differs from the other damage mods(my old one included) is that the hole sizes are in tune with the amount of damage done...
9 times out of ten a gun shell (unless its a battleship calibre), will be vastly smaller than a torpedos decal.. where as the other mods u basically got 1 size be it gun or torp....

Silverleaf
Quote:
What could be added? - well without making your job tougher than what it already is, some interior visuals showing through the damage could help improve the overall quality - BUT I think those inner visuals need to be minimal, bare metal etc.
you will find there are 7 different ships damage decals and 3 sub damage decals, some incorporating interior visuals

linerkiller
Quote:
I'm encountering a problem: I plays S-Boot mod, and enemy shells impact on my boat left no visible damage...probably beacause the s-boot mod change the damage model of the typ 2a u-boat
oops...my bad...i didnt mod for the S-boot...ill look into it

The subs damage values do need tweaking im sure, just needing some feedback

and again....thx for giving it a go fellas

mick
anzacmick is offline   Reply With Quote