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Old 11-17-09, 09:20 PM   #2
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by Starforce2 View Post
I notice some missins I play cause the target convoy or task force to update on the map quite often before they reach detectable range. How does that work?

Also, if I want to add traffic along a given track, such as patrols comming through the english channel during a uboat mission, how do I control how often they spawn (they'd travel their tracka nd rather than looping they'd just dissapear and respawn at the other end) thus keeping a fresh ship along that track ebcause if you sink it it'd be replaced by a new one shortly anyways..they wouldn't leave it "unpatroled"


thirds, how exactly does one add extra planes? Do planes need constant waypoints or will they keep on flying around the area after the end of their "track"?
1. If you are talking about the square that is shown on the map, that is created in the mission editor when you place a ship or random generated group. It is in the ships properties as "Contact automatic report (Min)" Min stands for minutes. If the box says -1 it will not show its location at all. If you put a value in that box it will update its location. So a value of 1440 will show the new location every 24 hours. Next to that box is "Probability %". If you want it to show the new location leave it at 100%. Anything less and it may or may not show its new location, depending on the %.

2. Right click on the map and select "Random Gererated Group" It can be one ship or many ships. In the window add the ships you want and enter values, don't forget the number of columns so they are not all in one line unless that is what you want. There is a box you can check for "Postion as escort" so they can leave the group such as with Destroyers that go after your sub. You can also set the probability of each ship spawning so that each time the group can be different.
After you make the group the first thing you should do it to right click and set the speed before you set any waypoints otherwise the game selects 5knots. If you forget, you can always go in later and set the speed and click "Update Waypoints".

3. Planes act just like ships they follow a path if you add them to the mission. If you add a nearby airbase, or aircraft carrier then the game will generate planes by itself. If you want specific planes you can add as a group and select the last waypoint and right click and loop back to waypoint one. Or you can do the same as above and make a "random generated group" only make it air instead of naval.


Peabody
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