Thread: [REL] Playable CA Baltimore
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Old 12-08-18, 10:22 PM   #19
Fearless
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Join Date: Feb 2007
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Quote:
Originally Posted by propbeanie View Post
I have a tendency to agree, Fearless. My last experiment, the guns didn't start until we were well within 8k yds. 'Course, the AI may have been toying with the enemy... One broadside salvo at a Naka, it was sunk. They turned their guns, and a broadside salvo from the other side, and down went the 2nd... The 5 inchers may have gotten in two shots each, but only one shot from each of the other two mains turrets. I was in #1, wasting ammo... I don't thin I've hit anything yet... shades of Destroyer Command for me...
Yes, such a shame there was never a new version of Destroyer Command introduced. I copied the CFG folder from the Northampton and placed it in the Data folder of the Baltimore and seems to have done the trick. AI is more reactive now on sighting ships and responding to weapons control.
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