Thread: [WIP] Lighthouses mod
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Old 08-13-17, 08:42 AM   #531
gap
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Join Date: Jan 2011
Location: CJ8937
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Originally Posted by MLF View Post
Hi gap,

Do you ever sleep?
At times, when I don't have anything better to do

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Originally Posted by MLF View Post
I have tested patch 9 and the wind-blown spray is very good. The screenshots don't do it justice - I shall try to get some better ones.
So you are saying that except for particles not following wind direction and splash FX spawn points being not close enough to each other, the rest is good?

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Originally Posted by MLF View Post
Wind direction in the mission is 000 ie. it is coming from the north.
The U-boat is heading due south.
The rain is following the direction of the wind (vaguely) - north-east to south-west.
The foam movement on the sea is from north-east to south-west
Quote:
Originally Posted by MLF View Post
I've been playing around with the mission editor. I set the wind direction to 180.

The rain now goes from the SSW to NNE.
The wave foam still goes from NE to SW
To the best of my understanding, an heading of 0 corresponds to a South to North direction, and a 180 heading to a N to S direction. That's true in common navigation terminology and in game, as far as units are concerned. Maybe devs got wind hedings wrong?

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Originally Posted by MLF View Post
Perhaps rain parameters would give a clue as to how things are done? Any idea where that is set - scene.dat, but not sure that parameters there set the rain to follow wind direction.........?
I don't see anything related with rain drop direction in scene.dat's rain properties, maybe rain following the wind direction is an hardcoded feature. Anyway in the Env.sim controller I see some Start/End WindHeading parameters which might apply to the issue of wind directions as perceived in game (from rain and waves) being inverted releative to wind headings set in mission editor

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Originally Posted by MLF View Post
My conclusion is the spray is not affected by the wind direction.
Whatever is the convention used by devs, if spary direction didn't change after inverting wind heading, your conclusion must be right

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Originally Posted by MLF View Post
I had the same problem with funnel smoke on ship's....
IIRC, TheDarkWraith managed getting smoke to follow the wind direction in SH5. Let me check the settings he used for achieving that

Quote:
Originally Posted by MLF View Post
I believe you have 8 placement nodes for the particle generation? What would be the effect of increasing these nodes, say to 10 or 12?
The particle generators would be closer together, thus creating a better effect, especially if seen from above.
I don't think increasing the number of particle generators placed around the lighthouse would have a big impact on game fluidity, as the generators we have set are not so particle-intensive. Nonetheless, should we notice any performance hit, we can always reduce the number of particles per generator. If we decide to increase the number of PG placement nodes from 8 to 12, A reduction to about 2/3 of the original particles should be okay

Quote:
Originally Posted by MLF View Post
As you can see from the 'above' screenshot the generation is quite apparent (this is being over-critical as who, in the game, tends to look at things from above, apart from pilots, and this is a sub sim)


No problem: if we can improve the splash FX with no side effects, why not to do it? If on the other hand we will notice any adverse factor, well, we will refrain our virtual pilots from taking aerial pictures of our lighthouses
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