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Old 05-26-18, 05:52 AM   #479
BarracudaUAK
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Join Date: Apr 2016
Posts: 520
Downloads: 31
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Quote:
Originally Posted by XenonSurf View Post
Thanks Gargamel for your feeback, I appreciate
Is it more a 'study' sim instead of an action/adventure game?
Sandbox = everything is unlocked, do what you want.
Science = Run 'test', crew reports, temp, pressure, etc. Get science points, unlock new parts.
Career = Science + Money. It now cost to build the rockets, and you have contracts to make "Funds".



Everything is scaled down a bit from reality.


It takes about 3-5 minutes to get into orbit.
I read somewhere that it takes closer to 20 minutes to do in IRL.
It's mainly for the reason of "time".


But you have to figure out how to build your rockets to do what you want to do.

Where are you going?
What are you doing when you get there?
Payload?
Return trip?
Manned (or rather Kerbal'd) mission?
Scientific, or Logistical? I.e. "science" points (to "research" new parts), or orbital space station for refueling.
What engines do you have?
Staging, or "How many sections are on your rocket"?
Landing at your destination? Atmospheric, or just a ball of rock? (parachutes, or engine all the way down.)

Some like to build smart. Some prefer the "Kerbal way".
Which loosely translates to "more (or 'moar') boosters!!!".

Orbits are stable once you are there, but you still have to set them up by "burning" at the correct times to increase or decrease altitude, or adjust orbit (polar, etc).

Failures (yours, or the rocket's) come in 3 main categories:

1: Disappointing. "Almost, I need more fuel to get back!"
2: Frustrating. " I forgot parachutes!"
3: Absolutely Hilarious. *Launch pad explodes (from engine thrust)* *Engines explode* *Fuel tanks explode* *Remains of rocket falls over* *External equipment explodes* *Jeb looks like he enjoys the ride the whole way down*


It's "technical", but toned down for the "average" player.
But mods can turn it right back up.



Barracuda

Last edited by BarracudaUAK; 05-26-18 at 04:43 PM.
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