04-25-19, 05:19 AM
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#12058
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Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
Originally Posted by Sauroketh
It be a bit wordy... It's more than ONE file, sir.
First open your submarine .GR file with GoblinEditorApp (it be NSS_Uboat7a in me case), then merge it with NSS_Uboat7a.ZON, and with NSS_Uboat7a.SIM+.ZON, to be safe, to avoid further conflict, then (it be in the ZON file, but no matter now) you right-click "EditControllers", find obj_turret @ cfg#M01 (it be the stats of the axis, around which the cannon turret rotates and pitches), a tree window pops up, double-click this controller in the RIGHT tree, then expand the +/- - marked expanding thread "obj_turret" and then the thread "Traverse" (it be rotation speed) and "Elevation" (it be the pitch) and then set the, well, finally, THE speed.
Then Open Deck_gun_GE88mm files in the same manner, repeat similar steps.
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Thanks to elaborate, that's really useful and a real precision work
Greetings,
XS
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