Quote:
Originally Posted by TLAM Strike
Sorry but it would not. The J3d converter I have (to convert .j3d to .3ds) dosn't work with .dds texture files that all the playables use. So to get a 3d prop for the Kilo would require a totaly new model. As much as I love the Kilo I don't think my current modeling skills would give us a superior product to what we already have.
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Gotcha. Oh well that's too bad. Anyway the models are great. Got anything else cooking in the kitchen?