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Old 08-27-17, 06:09 PM   #8523
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
So many messed up modlist can be seen in KSD Commander profiles...

...I'm really running out of ideas how to organize/simplify mod installer and install instructions...

...Maybe auto installer...
Hi Vecko,

auto-installer sounds good to me.

In order to allow customization, you might include JSGME, and accessory mods directly in the installer, so that they will be in the correct folder once the install process is finished (à la GWX).

You might even let the player to choose wether he wants to install just the base mod, or the base mod pllus the accessory mod package. New UI's option viewer/editor and TDW's patcher might also be part of this 'customization module'.

Alternatively, you might release the mod in two versions: traditional (for advanced players and people who want to customize their game) and auto-installer (easier to install but not customizable).

As for hardcoded patches, I think you shouldn't run into any legal issue if you include the pre-patched exe, dll and act files directly in the mod, as long as they are encrypted in the auto-installer, and the installer itself requires original UBI files to be run.
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