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Old 02-03-18, 03:43 PM   #17
GravityWave
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Join Date: Jun 2017
Posts: 58
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1) An extra alternate key assignment: basically multi-button mse support (mse btn or key), but for the lefties too

2) Retain camera position for individual TMA objects: I've been using the click to select feature on the TMA (rather that just the FN keys) for camera control. Re-orienting the camera is a bit annoying. Sometimes its just fun to watch that 'little torp' creeping up on ya, while evading, from its view. TMA map clicks are also nice for verifying wrecks and looking around without having to go there and check. Kind of cheating, but the camera is anyway and the boat is already down, soo ...

3) Range circles/vectors on the TMA map: Using the heading or torp vectors to judge distances is awkward.

4) The small TMA map should still show a small text indicator of the grid size.

5) Clock and timer on the bridge

6) Maybe include some drills when transiting? Fire, flooding, collision, etc. I'm not too sure about this one, but it might be interesting for varying initial contacts if the boat isn't just patrolling. Or even just too add an additional (unexpected) mission type. The sea is the enemy.
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