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Old 07-14-14, 06:33 PM   #6
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by maillemaker View Post
Here is my mod list:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
Hitman Optics for GWX3 v.1
Real Depth Charge
Torpdeo Damage Final
LifeBoats&Debris_v4
Q Ship mod GWX3.0
TDW_Ship_Plane_Fire_Damage_v1_4_SH3
Wolfehunters_IXB_U124_1_2
OLC's Modified Searchlight Beams for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Type IXc - The Wolf
SH-5 Water for SH-3 Ultimate V10 16Km
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
GWX - No Medals on Crew
TDW_DC_Water_Disturbance_v4_0_SH3
GWX - Late War Sensors Snorkel antennas
Das Realistic Food



This gives historical insight into the problems with historical sonar on uboats. Is this modeled in the game?

Steve
According to the reference, the device was removed from the conning tower to make room for improved radar sets, which commanders believed would be more useful. If the historical device was so ineffective that operational commanders felt it was useless, and the in-game model is so ineffective you feel it is useless, then, whatever the game designers intended, the model is, in the first order, accurate. Would you prefer a highly accurate and useful model of a device that in reality didn't work? That would be a complete fiction.
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