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Old 02-05-13, 05:24 PM   #34
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
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Like I said earlier, the best bet would be to REALLY make the sim modular like "Orbiter" is. VERY modular. That way, the new subsim could end up being like a "build your own subsim". Simply have the actual engine that handles the physics and campaign scripting and leave scenery, and platform building to the modders. That way, there would be no disappointment. The WW2 subsim people could have their WW2 subsim. The people who want a modern subsim could have their modern or Cold War subsim.

I think this would be the best way of building the sim. That way, you would only have to write the physics engine and the system for running and keeping track of the movements of ships and scripted events. The modders could build the platforms and ships. Heck. Make it so the stats of the modder made ships are tweakable in case you feel that you should tweak a setting or two if you don't like how the modder set things. It would work out really well this way. It would make the sim open to a LOT of different possibilities.

"Orbiter" is the perfect model for a prject like this.

Another feature that I would love to see added, in addition to the multiplayer possibilities is a multistation multiplayer like what Dangerous Waters has where you can have multiple people in each platform operating their own stations. This would be a fun feature in a subsim set in ANY time period.
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