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Old 01-05-11, 11:52 AM   #819
h.sie
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Join Date: Jul 2008
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@LGN1: I agree, 2b) is more complicated. And I currently don't have a lot of choices. I could set the flooding-counter of the torpedo room to a randomly chosen value between 10% and 90%, but the boat does not even sink and the crew fastly pumps out the water. This is no penalty. But if I set the flooding counter to 100%, the game is over. Not nice. Only chance: Set the flooding counter to exactly 99%. This kills all crew in the compartment and makes it impossible to pump out the water, since no-one can go into that compartment - it's isolated, but the game does not end. This is the only penalty I can offer ATM - which could force the player not to dive and play realistic. But why simulate such a situation which a real kaleun would never choose?
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