Thread: [WIP] Building an oil refinery
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Old 08-24-17, 02:22 PM   #27
gap
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Quote:
Originally Posted by Kendras View Post
Yes, I'm working on this, with satellite views.

[...]

I will see what can be done.


Quote:
Originally Posted by Kendras View Post
... that's the goal. For now, that's only land units which are emitting this black smoke. I have to create destroyable oil storage tanks, with the proper burning effect. I was testing the smoke effect. I would it to be bigger, as on this pic...
You might increase particle size, but the effect would look coarser probably, or you might increase particle spawn rate and radius, but the effect would use more computer resources

Quote:
Originally Posted by Kendras View Post
I have also to create the flames effect...

But I think I will need to create a special animation effect (I know it's possible, as in SH4 effects mod for SH3).
Sure it is, and it is used in SHIII too: there is at least an explosion particle that I am aware of, using an animated texture

You can look on the web for a ready-to-use animated flame texture, or you can look for two or more flame textures, crop/resize them so they have the same size, and interpolate the animation frames between them with a morphing program

Quote:
Originally Posted by Kendras View Post
Yes, that's my plan too, as on this picture of Aruba refinery...
Amazing

Don't forget flames on top of flare stacks. Should SHIII miss a model of them, I think that extracting them from one of the 3Dwarehouse models and importing them in game shouldn't be too complicated

Quote:
Originally Posted by Kendras View Post
You forgot the triangles ...
Quote:
Originally Posted by propbeanie View Post
See gap? He's pulling you in...
Come on guys... a couple of triangles?

Quote:
Originally Posted by Kendras View Post
As "coarse" as the SH4 GWX changes can be, is it even coarser in SH3? I forget... 255 colors?
Probably coarser
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