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Old 09-10-13, 07:24 AM   #60
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Join Date: Nov 2012
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Quote:
Originally Posted by urfisch View Post
this is a great, great mod, as it seems so far! but the magic will be, to implement this into a supermod campaign file. if i understood this right...? and there are missing "special uboats (scripted ones)" to get this working, right?
yes, you are right. that game is uboats game, so, uboats is defined player to control, campaign file missing many uboats. if someone can edit campaign file, add many uboats unit, Axis and Allies, so, Atlantic will be very lively.
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