View Single Post
Old 02-08-17, 09:26 PM   #768
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
The short answer is:

Yes, it is, if your model used an ambient occlusion map. If it is not, and you don't plan to add one, just scrap the *-uv2.obj file exported by S3D
Thank you for the long explanation !

I think it's not a problem, since I didn't notice any difference in game.

But if one day I would like to add an ambient occlusion map, how would it be possible ?
  Reply With Quote