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Old 02-08-17, 09:23 PM   #767
Kendras
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wolf_howl15

Quote:
Originally Posted by Jeff-Groves View Post
You only need the numbers to match for a successful import.
That is where fake indices come in.

I had this pointed out on SH5 imports long ago and was ignored.
Thus I can import to SH5 with a smaller file size then TDW's tools can.


Here is what happens with GR2 files when they are 1st exported from 3D Max.

IF the main obj file and the AO obj file counts are different?
They repeat some verts or add blanks to adjust the count so everything matches up.
Try exporting a 3D object from SH5 and read the file!

S3D lacks in the fact that numbers must match and can not add ghost numbers to walk around this issue.

Is that a good class lesson for tonite?
I also would need a night class lesson about how to import an animation correctly : http://www.subsim.com/radioroom/show...0&postcount=18
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