I think (key word) the problem might lie in the proxisiminal value of the torpedo you are using. ie the games gives a value to the "space" around the object invade this area and boom.The trick might lie in modding the "space" to reflect a much larger magnetic area. ps I have no hex experience to prove this but did extensive research in SH2 to recreate what you are trying and at the end was limited by the "space" around the object..
Good luck
Vader
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