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Old 09-03-05, 12:37 PM   #2
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
Posts: 398
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Sonars were so far unaffected by this mod I think. Maybe in future versions... Individual sensors with correct parameters for each class is HUGE work and you probably would have to wait for DWX to get it.
Maybe good compromise would be to make few "classes" of sonars, like "Very old sonar" "average sonar" "modern sonar" and assing them to submarines like Han and Trafalgar.
As for managing weapons fire rate - in database editor there are values of fire rate but when I played with them it seemed like they wer... ignored by the game. The launcher I edited (RAM launcher on Harpers Ferry ship) was launching even two missiles at once, and avarage fire rate was also higher that set. Even when I made this launcher single tube reloadable I found it difficult to achieve needed fire rate by reload times. Something is screwed here I think...
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