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Old 08-30-05, 10:03 PM   #122
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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I have emailed the v1.03 distribution to Bill, it should be posted to subguru soon!

Here is the v1.03 addition to the readme, mostly from the above post.

Quote:
v1.03


Multipurpose Torpedo Balancing: (Thank you Bellman for raising this issue.)

ADCAP--Given 60kts max speed.

UGST--Given 27nm max range.

Wakehoming Torpedos--DB flags and mission priorities changed to limit use to identified
surface ships (to prevent AI from firing vs. submerged contacts, you may still set
the depth how you like and the torpedo will follow all wakes to target, regardless
of type).

Launched Anti-Torpedo CM's--effectiveness has been lowered from 50% to 33%.

Launched Anti-Missile CM's--effectivness raised from 20% to 25%.(Thank you Mau for
suggesting this.)

Missile Launch Warning--I have changed the readme to make it clear there is no TIW warning or any other kind of audio warning for underwater missile launches. (Thank you Bellman for finding this and Fish for confirming it over a LAN.)

MAD/SAD

MAD--sensors have had max detection depth reduced from -3000ft to a realistic -1000.ft

SAD--sensors have had max detection depth reduced from -3000ft to a realistic -750ft. Note: the only
difference between a MAD and SAD detection in the game is the depth at which they are
detected, so if I set the depths the same, the sensors would be exactly the same sensor,
as the platforms only vary in MAD characteristic, and have no separate SAD
characteristic).

AI MAD--AI platforms do not have a separate MAD/SAD detector. Previously, they had been set
to detect from 0 to -3000ft. In order to permit realistic evasion tactics from MAD equipped AI air platforms, I have set the AI MAD sensor to have SAD chacteristics (have fun under those funky sounding cargo ships!)

SS-N-27--Two stage BETA mod has been temporarily removed for refinement. The original 27 ASW and 54E have been restored in the DB and I have included the stock missileskim54E.txt
doctrine file, so that when you reinstall the mod, you don't have to change anything
else, it will just work as it should. You can delete or keep the other doctrine files
associated with the BETA mod, they are completely dissabled now.
Enjoy!

Cheers,
David
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